Differences between the various Quake releases
Version 0.91 (21/06/96)
* First shareware release.
* Major bugs:
- Zombies can get stuck: you can't kill them and they can't attack you.
- Player can get stuck in a wall
- "View centering" sometimes stops working
- Serial/modem menus don't work properly
- SoundBlaster initialisation problems
- SoundBlaster DMA problems
- Assorted multiplayer bugs too numerous to mention.
Version 0.92 (25/06/96)
* Added joystick support
* Bugfixes:
- IPX now works under Win95
- VESA screen redraw fixed
- Now correctly uses COM port settings from menu
- Teams now correctly set according to pants colours.
Version 0.94 (limited beta)
* Additions:
- Moveup/movedown in water
- Crosshair aiming ("crosshair 1" from console)
- Totally rewritten menus
- COM3/COM4 now explicitly supported from menus
- Status command now shows server's IP and/or IPX address.
- Coloured chat messages with notify sound
* Bugfixes:
- Many SoundBlaster problems fixed
- Allow console in intermission/finale
- Changelevel with no (or nonexistent) map no longer crashes server
- Modem initialization from menu now works
- "Stuck zombie" problem now fixed
- Can now play demos from command line
- Stopdemo (with no demo playing) no longer crashes system
- "Connect during intermission" no longer crashes server
Version 1.00 (10/07/96)
This was a "faulty build": several multiplayer features didn't work.
It was swiftly withdrawn and replaced by version 1.01 (see below).
Version 1.01 (12/07/96)
* First commercial release.
* Additions:
- Gravis Ultrasound audio support (still has bugs)
- More deathmatch start spots on E1M6 and END
- New console variable "noexit" (so that no-one can exit a level)
* Bugfixes:
- Joystick "run" button fixed
- User-defined maps no longer allowed in shareware version.
- Modem code fixed (i.e. v1.00 problems sorted)
- Fraglimit and timelimit now work (also from v1.00)
Version 1.05 (beta, 13/09/96)
* Additions:
- WINDED (Windows 95 dedicated server) now supports IPX.
- External controllers (Spaceball, Assassin) now supported.
- "Teamplay 2" added (you lose a frag for killing a teammate).
- IMPULSE 12 (cycle weapon backwards) added.
* Bugfixes
- Deathmatch games won't get stuck in START or END levels.
- There is now only ONE way to kill Shub-Niggurath.
- You can't "kill" secret doors (this caused a server crash).
- Won't pick up cell ammo if you already have max holding.
- Crosshairs now appear in correct place when underwater.
- Stopped trailing spaces being added to key bindings in config.cfg
Version 1.06 (01/10/96)
* Additions:
- "Noexit 2" added: you can exit from the "start" level ONLY.
- Now supports GUS Classic (but still has bugs: see below).
- Notify what weapon picked up in backpack.
- Can now "kick" a player by number (instead of by name).
* Bugfixes:
- The lightning gun isn't your "best" weapon when underwater.
- "Timedemo" now correctly shows timings.
- Respawn now looks for an unoccupied start spot.
- Modem code tweaked.
- "Port number" box on "join game" menu works now.
* Known bugs:
Classic GUS code not initiating properly; works only after running
something that does it right (i.e. a Gravis utility).
Version 1.07 (31/01/97)
Modified to support Mission Pack 1.
Version 1.08 (11/03/97)
Modified to support Mission Pack 2.
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