Episode 2 - The Realm Of Black Magic

"Official" secrets appear in the list as numbered items. Other hidden (or hard-to-find) areas are also listed, but are not numbered.
Secrets marked with the attribution "slp" were discovered by yours truly. Other secrets were taken from the list compiled by Brandon Fish, and are given with the name of the original contributor.
Please select a level from the list below:

Level E2M1 - The Installation (7 secrets)

  1. Near the very beginning of the level, you come to a room with a barricade, the way leading to the gold key door, and the way leading to a huge room with lots of water and a bridge. Go to the bridge...and walk across the bridges half-way. Turn left, and hop in. As you sink, you'll notice a section where the ceiling is lower than the surface of the water. Swim to the far corner of the area with the low celing, and look up. You should see a tunnel leading up. Swim up it, and at the top will be a red armour. - SirGarland
  2. In the room with the gold key, look at the sloping barriers. One of them has a set of steps cut into its right-hand-side. Jump up these steps and jump through the back left corner of the wall for 100% health. - slp
  3. Also in the room with the gold key, go for a swim in the water. The underwater tunnels lead (eventually) to a teleporter and ammo. - slp
  4. Opposite the door opened by the gold key is a large lake. On the floor of this lake is a drain cover. Shoot it open and follow the underwater passage. At the bottom, you'll see another grate. Hit the grate (this opens secret #5 below), and then follow the path. This leads you to a room with a teleporter, a grenade launcher and some ammo. - slp
  5. In the room with the goodies mentioned in #4, stand facing the teleporter. There is a Pentagram of Protection hidden behind the wall to your left. If you hit the second grate, it should already be open. If you didn't, go back and hit it. - SirGarland
  6. Go to the area with the huge steel cage and the bunch of boxes piled up inside. The passage the dog runs out of (when you push the switch) has some shells at the end. Shoot the left-hand wall here for Quad Damage. - slp
  7. This last one is in the huge cage. Once you are at the top, and you're walking around the top of the cage, there is a section with some bars that are farther apart, and you can squeeze through. Go to the bottom of the cage, and you'll find a yellow armour. - SirGarland

Level E2M2 - Ogre Citadel (3 secrets)

  1. Near the start you'll reach a moat with 2 shootable buttons that extend the drawbridge. Fall into the moat and go left. You'll find an elevator to a 100% health box. - slp
  2. From the 100% health mentioned in #1, hug the wall to your left (i.e. ignoring a second elevator to your right). This waterway will eventually lead to some steps up, with a grenade launcher at the top. - slp
  3. At one point inside the citadel, you have to leap over a gap to operate a (booby-trapped) switch. Go back to the gap and jump out of the window: you'll land on a ledge. Follow the ledge to some yellow armour on a bridge, and beyond that a room with 100% health and a teleporter. - slp

Level E2M3 - The Crypt Of Decay (4 secrets, plus "Super Secret")

  1. Fall into the central lake (or the lake near the start) and swim around until you find a half-submerged arch in one of the flooded passages. This leads to a room containing red armour and a slipgate. - slp
  2. Shoot the zombie on the platform on the far side of the lake (aim the grenade launcher WAY above its head). To the left of the doors opened by the gold key a passage opens up, leading to the zombie platform. This contains some rockets. - slp
  3. In the room where you find the gold key, there are 3 alcoves. Shoot the back wall of the right-hand alcove to reveal a ledge with 100% health. That is the actual secret, but if you fall into the water here you'll see the entrance to an underwater passage: this entrance is barred until you collect secret #4 below. Once the bars are removed you'll be able to reach a teleporter to an extra level (E2M7 - Underearth). - slp
  4. Walk across the top set of walkways. To your right is the level exit: instead turn LEFT and look for a switch mounted in the ceiling. This opens a door to a room containing 100% health and another switch which opens the underwater entrance mentioned in secret #3 above. - slp
NOTE ON THE "DOPEFISH" - Quake contains a few references to other games, and this is one of the more obvious. If you were to play a game called "Commander Keen 4: Secret of the Oracle" (one of id's earlier efforts) you would find a location called "The Well Of Wishes" and a character called a "Dopefish". Other games (e.g. Duke Nukem 3D) also have hidden "Dopefish" messages, but Commander Keen is the grand-daddy of them all. - slp

Level E2M4 - The Ebon Fortress (4 secrets)

  1. From the start go hop into the water and rub against the wall to the right of the island with the zombie and the grenade launcher. In the corner of the lake, you will start to sink into an area with Quad Damage and Yellow Armour. - Matt McClure
  2. From the parapet overlooking the lake mentioned in #1, go down the stairs. The corridor to the right leads to the door opened by the gold key, and the rest of the level is straight ahead. Instead, continue round (as if there were another flight of stairs to your left): you'll notice that the floor slopes down just before it reaches a wall. Shoot that wall for some rockets and 100% health. - slp
  3. From #2, go up the stairs and to the right where there is a wooden floor that is slanted against the wall. Go to the far end of the slanted section and look out across the gap. At the far right end of the wall ahead, there should be a wooden section that you will shoot. It will open and there is a tiny ledge along the wall to the left that will enable you to get there. A Pentagram of Protection awaits. - Matt McClure
  4. Step off the moving platform at the first stopping point and walk up the first (short) flight of stairs. The path turns left and up a second flight of stairs, with an acid-filled channel on its right. Fall into the acid and swim round the corner to your left. At the end, jump up to get red armour and a biosuit. - slp

Level E2M5 - The Wizard's Manse (2 secrets)

  1. Jump into the first water you reach, close to the central pillar. Swim round the pillar to find a submerged entrance to an elevator inside the pillar. - slp
  2. After getting the gold key, turn back around go back the way you came. When you turn right, look to your right again and you will notice that the texture of the wall doesn't continue in one section. Shoot it to enter, and get the Armour AND the Quad Damage! - BraFish

Level E2M6 - The Dismal Oubliette (2 secrets)

  1. After getting the message "The second floor is accessible", travel up the elevator and walk along the corridor. You'll notice that one of the walls on your right is recessed slightly. Shoot it. This reveals stairs down to 100% health and a Pentagram of Protection. - slp
  2. When you go into the room with water in front of two out post like snipering cages up above to the right and the left, soon as you get the bar open on the opening to the left after you have gone underwater and into the structure, go past where the bar was and hop into the water. Then go down and turn around under water. Head towards the wall and turn to see a Quake Power. -Matt McClure

Level E2M7 - Underearth (2 secrets)

This level is reached from the "secret" exit on E2M3 (The Crypt of Decay).
  1. To the left of the door opened by the gold key, a brick is sticking out. Fix that. This reveals a Quad Damage in an alcove to your left. - slp
  2. In the shallow acid lake just past the door opened by the gold key, look for a circle on the underside of the walkway. This marks the position of an underwater tunnel leading to some red armour. - slp

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