Episode 1 - The Doomed Dimension
"Official" secrets appear in the list as numbered items.
Other hidden (or hard-to-find) areas are also listed, but are not numbered.
Episode 1 secrets were taken from the list compiled by Bowfonz, with
additions/amendments from the (separate) lists compiled by Brandon Fish
and Kyle R Hofmann.
Please select a level from the list below:
- E1M1 - The Slipgate Complex
- E1M2 - Castle of the Damned
- E1M3 - The Necropolis
- E1M4 - The Grisly Grotto
- E1M5 - Gloom Keep
- E1M6 - The Door to Chthon
- E1M7 - The House of Chthon
- E1M8 - Ziggurat Vertigo
Level E1M1 - The Slipgate Complex
- Forward and to the right of the start is a ledge with flashing lights.
Shoot the wall nearest the start on that ledge (the one with the red design
on it). There will be a box of shells behind it. Also, the guys at id are
nice enough to tell you to shoot this one if you try to use it.
- Underneath the first bridge you come to is a river. It flows into a
cavern. Swim through the cavern. You will find a set of steps containing a
100% health item and a door to the end of the level (note the door can only
be opened if you've already visited the end-of-level area). At the far end
of the cavern is a lift taking you back up to the blue armour at the start.
Another way of getting this secret is to go to the very end of the level and
stand at the top of the ramp, facing the slipgate. Now shoot the wall to
your right.
- Past the first bridge is a door. Enter the door and kill the monsters.
To the right of the entrance is a column and a ledge. Stand beneath the
ledge on the far side of the column and look up at the column. You should
see a globe rotating: shoot it to be lifted up onto the ledge. Turn to your
right and there is another globe. Shoot it. It opens, revealing a quad
damage item. Another way of getting this item is to go to the top of the
slope with the switches (see #5 below). In the corridor leading to the
slope you will notice that a wall panel on the right has a different
texture: shoot it. Although there are two ways to the quad damage item, you
will only see one corridor to the item itself unless you have already found
(but not necessarily opened) the other entrance.
- To the left of the door past the bridge is a large hall. Follow it to
the right. There is a large, shallow pool of slime and a button on the
wall. Push the button and a platform will slide out from the wall. Halfway
across the platform, turn to your left. There will be a red target in a
depression slightly above your the level of your head. Shoot it and turn to
your left. A door in a wall will open, revealing a double barreled shotgun.
- On the third switch on the slope, look up and to your left. You should
see a hole in the wall (and a bad guy if on hard+ skill level). Jump on to
the edge of the slope, on to the light, then on to the switch. In front of
you, you should be able to see some steps, jump for the lowest one (this can
be a tough jump: save game first!). Follow them up and in the room is a
health pack.
- Go all the way down the walkway. There will be a door. To the right
and behind a column will be a biosuit. Take it. You can't dawdle now, as
the biosuit doesn't give you much more time than you need. Jump into the
slime. Swim underneath the door. Follow the tunnel to where it opens into
a slightly larger area. Swim up. There should be a platform with yellow
armour and some health on it. The slipgate goes to the area over the door
past the bridge (back around secret #3).
Level E1M2 - Castle of the Damned
- In the room with the yellow armour (and the switch you have to shoot to
release the armour) fall into the slime directly in front of the switch.
A door will open under the switch, leading to a room with 25 health, a box
of nails, and a slipgate to the ledge with the blue armour (back in the
room with the BIG red symbol). You're now in the right place to go for
secret #2 below.
- In the room with the BIG red symbol, fall into the slime. In the wall
directly opposite the red symbol (and underneath the central walkway) you
will find a small submerged room. A ramp in the far left corner leads to
a room with shotgun shells and some health. The exit is up the stairs to
your left.
- From the start, cross over the centre bridge, turn right, go through
the door. Go straight up the stairs. Behind the centre column on your
right, a brick is sticking out. Fix that. Turn right and see the door
open, revealing a Quad Damage item.
- Take the stairs down. When you come to the bridge, fall off to one
side. But first<g> kill the zombies. There is a secret room down here:
shoot the back wall of one of the alcoves.
- In the slime lake with the gold key, one area of the wall is slightly
different from the rest: the lake is deeper at this point, allowing you to
swim under the wall and up to a small room containing a Ring of the Shadows.
- Kill the two monsters above you on the platforms to get rid of the bars
blocking access to the yellow armour. Get the armour and shoot the back
wall. The slipgate leads to the platforms the monsters were on.
- At the very beginning, shoot the red switches on either side of the
room. Not very secret for a secret if you ask me, but anyway.....
- Let's say you're standing on the bank of the lake with the blue key in
front of you on the bridge in the middle of the lake. Walk into the water.
Turn right. See the hole in the wall across the lake. Well, somewhere
between you and that hole is a small square hole. Go in it.
- Eventually you'll come to a room with five floor switches. After
stepping on all the switches, two holes will open up on either side of the
room. Pick one, drop down. Press the switch on the wall. Go back up and
drop down the other hole. Again, press the switch on the wall. It tells
you that a cave has opened up. Go back to the lake the way you got here.
Swim out to the open water and turn right. Follow the outside wall. The
cave is huge, you can't miss it. Inside the cave is a secret exit to a
great low-gravity level called "Ziggurat Vertigo" (E1M8).
- At the very beginning, turn to your right, and jump in the water.
Forward a little on the outside wall to your right is a small cave.
Go in there.
- Where you come out of the water is a door, take that door. Jump on the
wall adjoining the stairs. Then jump over to the tall skinny wall.
Now you can get on top of the brick structure where the chainsaw guy was
hassling you.
- Eventually you'll came to a dark room that is open on one side.
There is a lit up column in the centre. On the side of the column facing
out there is a flame on the wall. Walk up to the column and jump up to
hit the flame holder with your head. Now look behind the column. You'll
find a room with yellow armour.
- There is a teleport gate that is set away from the wall enough for you
to walk behind it. Enter the gate from the back side. This teleports you
to a ledge containing a Quad Damage item.
- When you fall down the passage to the exit slipgate, turn around.
There is a section of wall with a skewed texture. Shoot it. This reveals a
slipgate back to the gold key doors.
Level E1M6 - The Door to Chthon
- When you first start this level you'll step on a floor plate in the
main room that opens a door down a hallway in the distance. When you go
that way, you'll come to a room with two yellow lights on the floor in the
corners. Stop. Look up. Shoot the red switch on the wall above. This
opens a door in front of you. Go up the elevator. At the top count the
lights in the floor. Stop at the third one and turn around. Look down.
See the ledge below. Jump on it for a Quad Damage powerup.
- You'll come to a spiked wall that comes towards you down the hallway.
Get behind it and enter the gate there.
- Eventually you'll drop into a room with a short set of steps leading to
a door. Facing that door, on your left is a door on the other side of some
water. To your right, a pillar. Behind the pillar is a room with a switch.
When you hit that switch, the pillar will now have a red switch on it.
Shoot the switch. That lowers the stairs there, revealing a secret room.
Go into that room and wait.
- When the stairs rise. Another secret room is revealed, with a slipgate
in it.
Level E1M7 - The House of Chthon
This level has no secrets.......or so they would have us believe.
- To kill the boss:
Although not an "official" secret, the way to kill the boss may not be
obvious. Don't bother shooting him: he's impervious to ordinary weapons.
Go round the outside of the lava till you come to the health pack, and a
lift. Go up the lift, and walk forwards onto the pressure pad - you'll see
electricity above you. Walk round the left hand side till you reach a
pressure pad, you'll see one of the conductors lowering. Do the same on the
right-hand side and then press the one in the middle to electrocute him!
How many times you need to do it depends on the skill level - 1 for easy,
2 for normal, etc.
- Looking at the end-of-game entrance (Shub-Niggurath's Pit)
More of a cheat than a secret, but here goes anyway.
Having disposed of the boss, type IMPULSE 11 three times to give yourself
the remaining 3 runes (you'll need to exit the console after each IMPULSE 11
otherwise you'll only get one rune). If playing the shareware version, type
REGISTERED 1 at the console as well. Having done that, walk through the
end-of-level slipgate. After a couple of messages have scrolled across the
screen (one of which reveals that Shub-Niggurath is female, for what it's
worth) you'll find yourself back in the level selection room. Note that the
floor has now opened up to reveal the steps leading to the end-of-game
entrance (Shub-Niggurath's Pit). If you haven't actually got the full game
yet, falling into the pit itself will cause the game to hang.
This level is reached from the "secret" exit on E1M4 (The Grisly Grotto).
- In front of the pyramid is a Pentagram of Protection. Get it. WALK
into the lava and drop down. It's very hard to see down here, but it's down
here. Move forward some and turn towards the ouside wall away from the
pyramid above. Swim up and you're there.
- Behind the silver key door, there is a passage forward and to the left
and one to the right. Take the one on the left. Follow it to the end.
On your right should be a wall with a dark border on one section. Shoot
that section. A door in the wall will open, leading to two boxes of nails.
The Secrets List
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