Multiplayer tactics

If it's your first visit to a server, stay in observer mode for a while and watch the other players in action. You'll pick up quite a few hints that way.

If your PING time is substantially higher than other players on the server, you'll be playing at a disadvantage. If you're playing via the Internet, it's most likely to be a network problem (e.g. congestion) rather than any hardware deficiencies at your end. Either try again at another time (when the congestion may have eased) or else find another server.

Some players lurk near the deathmatch start spots. Get ready to run out of the way as soon as you respawn. It's a good idea to get clear of the start spot anyway, to avoid being telefragged by someone respawning after you.

The best time to send messages to other players is when you're dead. Failing that, find a quiet spot to hide in: remember you're a sitting duck while you're composing a message.

In teamplay, remember that it's the TROUSER colour that determines which team you're on. Some devious players change their SHIRT colour to that of the opposing team: the more gullible won't notice the deception until it's too late.

From andrew_mcp:

Good tactics involve stuff like...
  1. Keep moving (running!) at all times
  2. When reincarnated don't pause to gather your wits
  3. Don't run in straight lines
  4. Jumping confuses people... or makes them laugh and lose concentration :-)
  5. Learn the common DM levels. Find a route which gets you the good gear as quickly as possible.
  6. Never miss picking up a backpack
  7. If necessary hide until you've got a decent weapon.
  8. Take out decent life insurance
  9. Ignore all the above and like, go with the flow, man :-)

From John Romero and American McGee of id Software (via Brandon Fish):


Deathmatch tips for specific levels

From the list compiled by Brandon Fish:

Welcome to Quake

The red armour (200) is available on the Welcome to Quake Deathmatch level. You simply fall into the pool at the fourth episode entrance backwards, and sitting in front of you is the red armour in a little alcove. - Chuck Dale

E1M1 - The Slipgate Complex

As soon as you materialize, run to the biosuit! Avoid invitations to battle for now, your goal takes priority. (If a 100 health powerup is between you and the biosuit, take the time to get it). As soon as you get the biosuit, jump in the slime. This will discourage pursuit. Swim for the secret area in the slime. When you get there, scoop up all the powerups you need and take the slipgate to the kick-butt sniper ledge. Notice that Pentagram next to you? That's the ace up your sleeve. So don't use it yet! Wait until someone a) teleports beside you or b) engages you or c) goes for the quad. You should use the Pentagram only when you have your prey in sight. This will ensure that you get at least one frag outta that powerup. When the urge to battle finally entices you off of that ledge - after you gib your silly victim, go for the quad damage quickly. There's nothin like quadding with 666 armor! Use this special time to make cameo appearences at other places on the level. Go get the lamer who is hogging the rocket laucher! He'll be there, he _always_ is. When you start to sober up, make your way back to the biosuit as fast as your fat little feet will carry you. Start another iteration of the cycle of death! - (Ted_Koppel)

E1M2 - Castle of the Damned

There is a location where two underwater tunnels lead up into a small room, from which there is a small flight of stairs. This location has a respawning rocket launcher, bullets, and two health packs. My favorite strategy is to grab everything in the room, and then back into a corner and wait. This room is also an area for people to teleport into the game or teleport after they have been killed. You can usually spread their various body parts around the room without much trouble. Players will also pop up from the two underwater tunnels. Unless they have a nail gun or a rocket launcher themselves, it usually not too hard to annihilate them with the rocket launcher, also. Since the rocket launcher is respawning, you shouldn't run out of ammo, and the health packs are available to mend any damage done by either the rockets or the other players. There are really only four ways to be forced out of this location: (A) Telefrag (B) Being attacked by two or more armed people at once (C) Having the rocket launcher respawn and the other person grabs it before you do (D) Having someone pop up with a nail gun or rocket launcher and your first four shots don't hit them. - Virginia Eveland

E1M5: Gloom Keep

Right above the only rocket launcher, there is the highest platform which has a elevator leading up to it. I've devised a strategy that gave me 20+ kills in under 5 minutes. Get the rocket launcher and ride that elevator up to the highest level. Then wait for people to try to get the rocket launcher, or on the bottom, if I see people fighting, I just intervene and kill them both by aiming down and kill them like sitting ducks. Then when somebody rides up the elevator to get you, simply shoot them right when they come up, simple but efective! - (mjarecki)
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