Quake: Control keys, speeding up the game, etc.
UK Keyboards
Quake expects to find a 101-key US keyboard. If you're using a 102-key
UK keyboard (and most of you in the UK will be), a few of the keys are different:
- To get to the console, press the ` (grave accent) key
top left of keyboard, instead of the ~ (tilde) key.
(That's where the tilde is on a US keyboard).
- Likewise, "mouse look" is on the # key, above the right shift key.
- The backslash (\) key won't work (it counts as the 102nd key).
Using "BIND \" in a ".cfg" file will actually bind the # key.
While in the console, several characters are in different places:
- To display the backslash, press the # key.
- To display the # character, press SHIFT/3.
(note there is no "UK currency symbol" key on a US keyboard)
- To display the @ character, press SHIFT/2.
- To display the " character, press SHIFT/'
(in other words, " and @ have swapped places)
Press F11 for a "zoom lens" view of the world. Press F11 to toggle off
again. This plays merry hell with your mouse sensitivity, so be warned!
There is no automap.
Quake is a 3-D environment: any attempt to produce a map would be extremely
difficult to decipher on-screen.
You can get a bird's eye view by using the "no clipping" cheat code
and moving upwards, but it's not the same thing.
If you want, you can have your aiming point marked by crosshairs. Simply go
to the console and type CROSSHAIR 1.
A minor bug in v1.01 of Quake means that the crosshairs appear in the wrong
place when you're underwater. This is fixed in version 1.05 of Quake.
Quake is very demanding on the PC hardware: it may run jerkily on slower
machines (i.e. anything below a Pentium-90).
The best way of speeding up Quake is to upgrade your hardware.
If you can't afford to upgrade, here are some things which might help:
- Don't select the "more detailed" video modes. On most systems, Quake runs
fastest in mode 0 (320x200).
- Try reducing the screen size (using the + and - keys). Each reduction
in screen size will result in roughly 10% speed increase.
- If you aren't using a joystick, start Quake with the "-nojoy" parameter.
This will speed things up by 1 or 2 percent.
- If running from Windows 95, read the "Win95" section of techinfo.txt -
it contains several hints for speeding up Quake under Windows 95.
- Enter the console command "D_MIPSCALE 4". This will make the wall
textures very blocky but will give about 5% speed increase.
- Try starting Quake with the "-nosound" parameter. However, playing
without any sound at all may not be to everyone's taste.
- If you're utterly, utterly desperate (and I really do mean DESPERATE)
try issuing the console command "R_DRAWFLAT 1". This switches off the
texture-mapping of walls etc., but the resulting display can be VERY
confusing. On the plus side, it does result in a 25% speed increase.
Scrolling up and down in the console
Sometimes the messages flash onto the screen too fast for you to read them.
If you pull down the console, you'll be able to read the last few messages;
pressing the PAGE UP key allows you to "scroll-back" in the console so you
can see even earlier messages. As you would expect, pressing PAGE DOWN
moves you forward to later messages (assuming there are any).
Note this is different from pressing the cursor up or cursor down keys
in the console (that merely displays previous commands, not messages).
This will depend very much on personal preference, but here's a couple of
examples.
From Nemesis:
- Mouse button 1: fire
- Mouse button 2: walk forward (set to have run always ON)
- Keys: (I find it useful to be close to the weapon keys)
a: strafe left
d: strafe right
w: jump
s: backpedal
Ctrl: mlook (I'm left handed with the mouse so this may be a tricky choice)
From tstark:
- bind INS "impulse 7"
- bind SHIFT "impulse 22" ; this is grapple hook
- bind CTRL "impulse 8"
- bind UPARROW +jump
- bind DOWNARROW +back
- bind LEFTARROW +moveleft
- bind RIGHTARROW +moveright
- The mouse is for forward attack and snipe (when I use the 3btn logi)
Note: The "grapple hook" is one of those add-on features that I said I
wasn't going to mention (oops....)
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