Level R1M1 - Deviant's Domain (4 secrets)

  1. Jump into the moat. There's a radiation suit down there, and one area underwater counts as a secret. The elevator out is to one side of the "start" bank. - slp
  2. The central (iron) structure inside the first building you enter contains a teleport at ground level. To get there, go up the ramp and persuade the elevator to go up, then duck underneath the elevator. - slp
  3. After the silver key, you'll go down an elevator and have to jump over some slime. Go into that slime and there's an enviro suit to help you keep going to another place where you can rise out of the liquid to a secret area. - BraFish
  4. At the far end of the second boat ride, there's a shootable button above the inside of the doorway by the jetty. This gives you access to a power shield on the opposite bank. - slp

Level R1M2 - Dread Portal (4 secrets)

  1. In the start room, jump into any of the pools of water. You find yourself in a flooded room. Push the button on the side wall: the structure in the middle of the room opens up. Swim inside and drop down for a Quad Damage and a teleport out. - slp
  2. Also underwater, you'll notice that there are 4 exits to get up to the air. The extra one is the one to the left of the button. Just go up that way to a small hallway with assorted items. - BraFish
  3. Get the silver key, ride the elevator and drop down the hole in the floor. A door at the far end of the corridor will open for a short while, revealing some yellow armour. - slp
  4. After the blue key door, jump across the moving platform over the lava. An elevator will take you down to a small room with monsters. On the far wall are two buttons. Make sure you don't press the button on the right. Instead, press the one on the left and the ceiling will start to drop on you. There will only be a small opening for you prevent yourself from being smushed. Once it's down, jump up onto it and wait for it to rise. At the top there will be a passage for you to follow which leads to a drop into the secret area. - BraFish

Level R1M3 - Judgement Call (6 secrets)

  1. From the start point, go to the ledge overlooking the cavern. Below you (and to either side) is another ledge containing a Quad Damage and some lava nails. - slp
  2. Shoot the large circular stained glass window. A small room to your left opens up, containing some yellow armour. - slp
  3. In the room with the button that opens the underwater passage, there's a red button up high on the opposite wall. This opens up a room with a radiation suit away to your left. - slp
  4. From the secret room with a radiation suit, there's another room with some ammo (opened at the same time) on the opposite side of the elevator. - slp
  5. When you go underwater, from the area in secret numbers 3 and 4, you'll see that one of the lights is flashing. Rise to the surface and shoot the light. Doing so opens a wall underneath the water. - BraFish
  6. When you go through the gold door, an ogre will come out of the wall on your left. Just jump back up into the same wall. - BraFish

Level R1M4 - Cave of Death (4 secrets)

  1. In the area where you have to press 3 buttons, there's also a shootable button which allows you access to a secret area in a passage to the right of the "exit" from that area. Here you will find a Ring of Shadows. - slp
  2. When you get to a large circular room with water in the bottom, and platforms above, jump in the water. Follow along the outside walls underwater and you'll pass behind a barrier with items behind it. There is also another barrier on the other side that has the bars to the underwater passage way. - Brafish
  3. At the end of the ride, cross the rickety bridge and look back underneath the bridge. There's a shootable button on the wall, which opens a room with a 100% health powerup. - slp
  4. At the end of the level, with the room filled with lava, there is a ledge above you on the right that you can't jump up to. When you first enter the room, look to your left and you'll see a steel elevator that can take you up, but it won't become active until you climb all the way to the top of the wooden spiral. Just climb the spiral and jump back down to the elevator. - BraFish

Level R1M5 - Towers of Wrath (7 secrets)

  1. From the start, go out cross the safe passage and take the passageway to the left. Follow the walkway that's on the right side of a room half filled with lava. At the end of the hallway in the next area, shoot the light in the ceiling and a teleporter will be revealed. It takes you to the "cage" over the lava. - BraFish
  2. At one point your path travels straight past a lava river on your left with some bad guys on a platform on the other side. As you make your way up the exit corridor, a door opens behind you revealing a room with a Power Shield and some armour. - slp
  3. Near the silver door, there's a patch of water. Step into the water and shoot the red button at surface level behind the steps. Nearby, a piece of floor moves aside, allowing you access to a flooded room with a Pentagram of Protection. - slp
  4. In the room of the silver key, look straight ahead from the cage the key resides in. On the opposite wall a pool of light spills from a secret door. Shoot it and it will open. - BraFish
  5. Having got the silver key, make your way along the exit passage and step into the water. Behind the stairs, at surface level, is a biosuit. - slp
  6. In the gold key room, there's a 100% health powerup high up on the right of the room. Jump from platform to platform. - slp
  7. In the library, one of the books is sticking out. Jump up to push it. This reveals an alcove with Quad Damage to your right. - slp

Level R1M6 - Temple of Pain (5 secrets)

  1. In the first building you enter, you have to go up an elevator and then jump down a shaft into a pool of water. Follow under the water until you come up in a hallway. At the other end of the hallway, you'll see a piece of wood sticking out of the ceiling. Jump up to touch it, and a teleporter to the Pentagram opens. - BraFish
  2. In the cemetry, go to the area with the pentagram walkway above you. There are some ledges jutting out of the wall you can jump onto (the first is on one of the angled supports). This gets you on top of the pentagram where you can collect the red armour. - slp
  3. To get the thunderbolt on the platform in front of the exit door, shoot the ceiling decoration to raise a step. - slp
  4. In the room behind the silver door, there's a Quad damage on the U-shaped walkway. Use the antigrav belt to reach it. - slp
  5. Having got the gold key, jump into the small patch of water by the blood altar. This lowers underwater bars allowing you to grab the Power Shield. - slp

Level R1M7 - Tomb of the Overlord (4 secrets)

  1. At the beginning of the level, you have to press 4 buttons to awake the zombies. One of the buttons resides at the bottom of a ramp with shooting spikes along the way. At the very end of the spikes, you'll notice that the last spike shooter on the left isn't shooting, and is a little darker than the others. Press it, and half of the ramp opens up. - BraFish
  2. When you jump down the hole after hitting the four buttons, there will be a pillar in the room that has the "death" stained glass on all four sides. On one side however, the textures is reversed. Shoot it, and the glass drops down and you can get inside. - BraFish
  3. Not far from the gold key, there's a room with a pool of water on one side and some blocks sticking out of the wall. Jump from block to block: you'll go all the way around the room in a spiral climb until you reach an alcove with Quad Damage. - slp
  4. Where you extend the bridge over the toxic moat, jump in. There's a power shield under the water to your right. - slp

Mission Pack 2 Secrets List
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